While at Level 5, Grandpa will be revealed to all victims.The cooldown before Grandpa becomes hungry again has been increased to 30 seconds.Grandpa levels can no longer be "skipped" - when Grandpa is fed enough blood to reach his next level, he will hit that level and the remainder of the family member's blood will be retained.Additionally, his first scream will highlight victims regardless of their current status, provided they have made noise within the past 20 seconds. When Grandpa is woken up by any means aside from being fed, he will become Level 1, activating his periodic victim detection.A simple pop-up will appear to notify all players that "Grandpa has been awoken!" instead, with the source being identified as it currently is. The Grandpa cutscene has been entirely removed.In order, I'll be covering base game mechanics, maps, characters, and finally perks. This is NOT going to cover things like bugs, this is purely what I think the game should be in a bug-free state. In short, this is going to be a comprehensive list of every change I'd make to the game's balance. And while the developers have made great strides so far, I think there's more that can be done. Greetings, all! After 186 hours in this game we all enjoy so much, for better or worse, I'd like to think I have a very solid idea on the game's mechanics, and more specifically the balance of everything.
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